アブストラクト
| Title | MEASURING SPATIAL DISTRIBUTION OF VISUAL ATTENTION IN ACTION VIDEO GAME |
|---|---|
| Subtitle | ORIGINAL ARTICLES |
| Authors | Kenji YOKOI*, Katsumi WATANABE*, **, Ryo KATO***, Takashi KAWAI***, Tadashi SATO****, Takashi YAMAZAKI****, Hitoshi YAMAGATA***** |
| Authors (kana) | |
| Organization | *National Institute of Advanced Industrial Science and Technology, **Shimojo Implicit Brain Function Project, ERATO, Japan Science and Technology Agency, NTT Communication Science Laboratories N-325N, ***Global Information and Telecommunication Institute, Waseda University, ****New Technology Foundation, *****Namco Ltd. |
| Journal | KANSEI Engineering International |
| Volume | 6 |
| Number | 2 |
| Page | 13-18 |
| Year/Month | 2006 / |
| Article | Original article |
| Publisher | Japan Society of KANSEI Engineering |
| Abstract |
In this study, we applied a gaze-contingent window method to measure the spatial distribution of visual attention while playing an action video game. The peripheral visual field of a player was restri...
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| Practice | Basic medicine |
| Keywords | Visual Attention, Video Game, Eye Movement, Gaze-contingent Window, Effective Visual Field |
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