アブストラクト
Japanese
Title | ゲームがつくる患者の未来 - リハビリにおけるVRゲーム技術の応用 - |
---|---|
Subtitle | 第16回日本医学シミュレーション学会学術集会 教育講演 |
Authors | 原正彦*1,2 |
Authors (kana) | |
Organization | *1島根大学地域包括ケア教育研究センター, *2株式会社mediVR |
Journal | 日本臨床麻酔学会誌 |
Volume | 42 |
Number | 1 |
Page | 106-110 |
Year/Month | 2022 / |
Article | 報告 |
Publisher | 日本臨床麻酔学会 |
Abstract | [要旨] 近年, 高齢化に伴う医療需要の増加に, 医療を支える若い世代の人口減少も相まって医療従事者の負担が激増しており, デジタル技術による医療の効率化が喫緊の課題となっている. われわれは治療効率向上の観点から大阪大学における産学連携活動を通して仮想現実(virtual reality: VR)技術を応用したリハビリテーション用医療機器「mediVRカグラ」を開発した. 本機器は運動失調や, 歩行・上肢・認知機能障害, および疼痛の治療に応用が進んでおり, 業務の効率化に加えて, その高い治療効果に期待が集まっている. 本稿ではゲーム分野におけるさまざまな知見が, 医療機器にどう応用され臨床効果につながっているのかについて概説したい. |
Practice | 臨床医学:外科系 |
Keywords | アフォーダンス, 仮想現実 (VR), 脳皮質の再編成, 非言語コミュニケーション, mediVRカグラ, Affordance, Cortical reorganization, Virtual reality, Non-verbal communication, mediVR |
English
Title | The Future of Patient Care Created by Application of Virtual Reality and Gaming Technology in Rehabilitation Medicine |
---|---|
Subtitle | |
Authors | Masahiko HARA*1,2 |
Authors (kana) | |
Organization | *1Center for Community-based Healthcare Research and Education, Shimane University Faculty of Medicine, *2Department of Medical Device Development, mediVR, Inc. |
Journal | The Journal of Japan Society for Clinical Anesthesia |
Volume | 42 |
Number | 1 |
Page | 106-110 |
Year/Month | 2022 / |
Article | Report |
Publisher | The Japan Society for Clinical Anesthesia |
Abstract | An aging population and declining birth rate have resulted in a significant increase in demand for healthcare and put additional burdens on healthcare professionals. Therefore, providing efficient healthcare through digital technology has become a priority. With the aim of improving treatment ef-ficacy, we have developed the medical device, mediVR KAGURA, for rehabilitation by means of virtual reality (VR) technology through industry-academia collaboration activities at Osaka University. This device is being utilized to manage ataxia, walking and upper limb disabilities, cognitive dysfunction, and chronic pain. The safety of the training, which is performed in the sitting position, and its high therapeutic efficacy are appealing features to physicians. These effects can be explained centrally by functional integration or what is also known as cortical reorganization in the brain. This section reviews how gamification concepts are reflected in therapeutic effects, focusing on the following three concepts: (1) non-verbal communication; (2) affordance to induce awareness and behavioral changes and (3) reinforcing successful experiences by stimulating rewards and emotions during rehabilitation. Although the use of VR technology in rehabilitation medicine has produced disappointing results in recent decades, we believe that mediVR KAGURA will open up new avenues and help more patients worldwide. |
Practice | Clinical surgery |
Keywords | Affordance, Cortical reorganization, Virtual reality, Non-verbal communication, mediVR |
- 全文ダウンロード: 従量制、基本料金制の方共に770円(税込) です。
参考文献
- 1) 板宮朋基 : VR/ARによるシミュレーション結果の可視化から体験化, 経験化へ : 防災教育等への応用. 日本臨床麻酔学会誌 41 : 109-114, 2021
- 2) Bernardo A : Virtual Reality and Simulation in Neuro-surgical Training. World Neurosurg 106 : 1015-1029, 2017
- 3) Izard SG, Juanes JA, Garcia Penalvo FJ, et al. : Virtual Reality as an Educational and Training Tool for Medi-cine. J Med Syst 42 : 50, 2018
- 4) Hara M, Kitamura T, Murakawa Y, et al. : Safety and feasibility of dual-task rehabilitation program for body trunk balance using virtual reality and three-dimen-sional tracking technologics. Prog Rehabil Med 3 : 20180016, 2018
- 5) Omon K, Hara M, Ishikawa H : Virtual reality-guided, dual-task, body trunk balance training in the sitting position improved walking ability without improving leg strength. Prog Rehabil Med 4 : 20190011, 2019
残りの7件を表示する
- 6) 濱嶋真弘, 村川雄一朗, 大門恭平ほか : 注意障害を伴うくも膜下出血患者に対して仮想現実技術を用いた介入により注意機能が改善した1例. The Japanese Journal of Rehabilitation Medicine 58 : 450-457, 2021
- 7) Takimoto K, Omon K, Murakawa Y, et al. : Case of cerebellar ataxia successfully treated by virtual reali-ty-guided rehabilitation. BMJ Case Rep 14 : e242287, 2021
- 8) 原正彦 : VRを活用したリハビリテーション. Medicina 58 : 864-867, 2021
- 9) 原正彦 : VR技術のリハビリテーション医療への応用. Journal of Clinical Rehabilitation 30 : 877-880, 2021
- 10) 原正彦 : 仮想現実(VR)技術を用いたリハビリテーションは慢性疼痛患者の福音となるか? 日本運動器疼痛学会誌 12 : 90-93, 2020
- 11) Laver KE, Lange B, George S, et al. : Virtual reality for stroke rehabilitation. Cochrane Database Syst Rev 11 : CD008349, 2017
- 12) Bahar-Fuchs A, Martyr A, Goh AM, et al. : Cognitive training for people with mild to moderate dementia. Cochrane Database Syst Rev 3 : CD013069, 2019